REALITY EXISTS BEYOND THE SIGN
CATALOG ↗
УВІЙТИ В MIMESIS ↗

01 / METACULTURE

METACULTURE AS A WAY OF THINKING

A cross-sectoral, multidisciplinary platform operating at the intersection of culture, technology, business and public institutions, across physical and digital realities. We develop cultural diplomacy projects, next-generation exhibition environments and digital ecosystems, bringing together curatorial practice, art, research, design, engineering and emerging technologies.

The platform creates an environment for collaboration between cultural institutions, international organisations, businesses, foundations, investors, technology teams and independent creators — from initial concept and strategy to physical, digital and hybrid realisations. Our principal product is a way of thinking: the ability to recognise connections between disciplines, environments and systems and transform them into new technologies and methodologies.

MIMESIS PROJECTS PROPOSE COLLABORATION

MEMORY IDENTITY RESEARCH DIALOGUE NEW FORMS OF PRESENCE

02 / METACULTURE

"ART TRANSFORMED INTO SECURITY"

Metaculture works with art, memory, knowledge and identity as resources of social resilience.

We bring together research, museum expertise, artistic practice and technology to produce projects that preserve, transmit and intensify meaning.

For us, culture is not an autonomous gesture or a decorative layer. It shapes the conditions of seeing, fixes memory, establishes shared coordinates, and operates precisely where identity becomes inseparable from security.

03 / TEAM

Andrii But

ANDRII BUT

Touchdesigner Developer

Denis Sinyachev

DENIS SINYACHEV

Head of E-Commerce

Leonora Yanko

LEONORA YANKO

Curator

Kateryna Rai

KATERYNA RAI

Digital Curator

Lera Litvinova

LERA LITVINOVA

Project Manager

Nezhinsky

NEZHINSKY

CEO Metaculture, Creative Director

Olga Vashchevska

OLGA VASHCHEVSKA

Project Manager, Designer

Pactalom

PACTALOM

Web Developer

04 / PROJECTS

NEW FORMS OF PRESENCE

We create digital platforms, museums and archives, new exhibition formats, multimedia and interactive environments, as well as international and research initiatives.

Every project begins with content, context and audience. We approach the exhibition not as a fixed format, but as a system of relations between knowledge, space, image, technology and the conditions in which cultural experience is produced and perceived.

The resulting form may be an exhibition, an archive, an interface, a virtual environment or a hybrid spatial system. What remains constant is the method: to construct an appropriate form of presence for the material, the context and the audience.

НАШІ ПОДІЇ

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A / DIGITAL CULTURAL INFRASTRUCTURE

MUSEUMS, ARCHIVES
AND VIRTUAL INSTITUTIONS

MIMESIS brings collections, exhibitions and research into accessible digital environments—from documentary 3D tours and authored web spaces to cinematic Unreal Engine worlds. We shape the concept, curate the material, design the visitor route and deliver the technical platform.

EXPLORE MIMESIS MUSEUM STATE
Development session for a responsive digital museum environment PLATFORM / ACTIVE DEVELOPMENT

MIMESIS: MUSEUM STATE

A shared ecosystem in which museums gain distinct digital spaces while remaining visible as part of one cultural landscape.

Ivan Honchar virtual museum exhibition VIRTUAL EXHIBITION / ACTIVE

IVAN HONCHAR. THE COLLECTOR

A four-room spatial archive combining objects, expedition photography, diaries, sound and video.

Malevich virtual museum environment WEB MUSEUM / IN DEVELOPMENT

MALEVICH MUSEUM

A nonlinear museum language built from geometry, colour, movement, documents and research.

Kyiv Art Fair digital exhibition space DIGITAL FAIR / ARCHIVE

KYIV ART FAIR 2020

Twenty-five galleries and a public programme assembled as one navigable browser-based art environment.

B / INTERACTIVE INSTALLATIONS

LIGHT, SOUND, SENSORS
AND MEDIA SCULPTURE

Our physical works connect bodies, spaces and live data. We combine projection mapping, lasers, kinetic structures, procedural graphics, AI, spatial sound, biosensors and networked objects to make exhibitions that respond rather than merely display.

Plexus multimedia sculpture at the Crimean Platform Summit MEDIA SCULPTURE / 2021

PLEXUS

An interactive sculptural installation created for the Crimean Platform with the Ministry of Foreign Affairs of Ukraine and the Ukrainian Institute.

Illuminated geometric sculpture in an immersive exhibition IMMERSIVE EXHIBITION

MALEVICH / RESPONSIVE SPACE

Light, sound, laser fields and generative projection turn visitors into active participants in the exhibition.

Performers and reactive screens at White Night festival FESTIVAL ENVIRONMENT

THE HORIZON OF ATHOS

Sound-reactive media, holographic imagery, performance and networked screens staged as a nocturnal environment.

Conceptual connected sculpture titled Child CONNECTED OBJECT / RESEARCH

X-SCULPTURE

Analog and digital sculpture joined through sensors, computation and exchange between connected objects.

PROJECTS / SELECTED FRAMES

A large-format sequence from installations, exhibitions and public programmes.

Immersive performance scene with neon magenta and blue lighting
IMMERSIVE PERFORMANCE / ARCHIVE

Bodies, light and scenography assembled into a spatial narrative.

Monochrome performance in a raw architectural interior
MONOCHROME SCENE / ARCHIVE

Performance frame shaped through shadow, architecture and exposure.

Responsive exhibition environment with luminous spatial objects
EXHIBITION ENVIRONMENT / ARCHIVE

A responsive media space balancing objects, projection and atmosphere.

Public cultural event in a large immersive venue
PUBLIC PROGRAMME / ARCHIVE

Cultural events where exhibition design, audience and institution meet.

Live documentation inside an institutional event space
LIVE DOCUMENTATION / ARCHIVE

Institutional presence captured as a shared public scene.

05 / COLLABORATION

CULTURE BEGINS WITH DIALOGUE

We are open to collaboration with museums, foundations, research centres, archives, private collections and organisations seeking new ways to work with memory, knowledge and identity.

Collaboration may begin with an idea, a collection, an archive, a research question, or the need to create a new environment for engaging an audience.

PROPOSE COLLABORATION MIMESIS